Overall, my main problems are Fire types, an unfulfilled sixth team slot filled by Latias (any possible replacement needs to be ground immune unless I end up using Gliscor, and have hazard removal), inability to properly use Garchomp, and trouble with physical attackers. Garchomp never gets a good chance to set up, and is usually the first one to go down, and the team needs either better support for Garchomp, or a replacement for him most likely something bulkier like Gliscor. They also both have a specially defensive EV spread, so my team has trouble with heavy physical attackers. As I mentioned before, my defensive core struggles with Fire and Ground types. I’ve experimented with this team, and it works pretty well, however I have noticed a number of problems. I don’t think Latias is essential for my team, but it was the best I could find. Apart from that, the set is pretty standard. I decided to stray from the original Smogon set because it wasn’t dealing enough damage with only attacks, so I used Toxic. This guy is also a useful Fire resist and can freely switch into Earthquakes. I also feel very insecure with only one hazard remover. Lastly, he learns Energy ball to better check Ground-types like Gastrodon.Įven with Tornadus, My team still has a hard time standing up to powerful Ground-types like Garchomp, Landorus, Gliscor and the like. Thirdly, Xurkitree’s Special Attack is much, much higher, and Beast Boost can be used to snowball and even break through thick, resistant opponents. Secondly, he counters things like Greninja better, since your opponent always knows a Tapu Koko will out speed their Greninja, but won’t be so fast to switch out of something they may be able to outspeed and KO, like Xurkitree (which they can’t because of his scarf). Firstly, he is faster with a Choice Scarf. I chose Xurkitree over Tapu Koko for my fast electric type for a number of reasons. Choice Scarf Xurkitree fits pretty well on my team, since it handles Steel/Flying-types and most other physical walls (especially the omnipresent bulky Water-types) for Garchomp, as well as contributing to all the pivoting my team does with Volt Switch. Xurkitree is the most unlikely pick for my team, but I noticed that its base 83 Speed was more than enough for a scarfer, so I decided to use him as speed control.
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