![]() Its omission is such a shame, because it is used in the cutscenes and it looks wonderful. It's emphasised still further by the lack of per-object motion blur in-game. It's the worst example of poor frame-pacing we've seen for some time, giving the illusion of ugly stutter. However, they can be delivered at 16.7, 33.3 or 50ms intervals. Yes, the amount of frames output per second is indeed 30. The only problem is that the latter option isn't stable at all. Default runs the game with an unlocked frame-rate, while stable caps the output at 30fps. All four versions deliver two options for users to decide between: default and stable. Beyond that, the only difference in terms of cross-platform comparisons comes down to ambient occlusion - the base consoles look rather dithered here, while the enhanced machines deliver this aspect in a more attractive manner.īeyond resolution, performance is also a crucial aspect in how this game presents itself. The standard PS4 just about holds up, but it's not a great turnout, while Xbox One definitely suffers. Image clarity drops according as we descend the console power ladder, with the drop in resolution also impacting the quality of both texture filtering and anti-aliasing. There's a big gap that follows, with the vanilla PS4 dropping down to 1600x900, while Xbox One S languishes at a disappointing 720p. ![]() PlayStation 4 Pro follows up, with a 2304x1296 pixel-count, around 81 per cent of the X's output. Perhaps inevitably, sitting at the top of the pile is Xbox One X, delivering a native, locked 2560x1440. The main dividing factor though is, of course, resolution. If you're gaming on an enhanced machine, you're in for a good time, while the base machines can't really compete - a situation that's exaggerated owing to a key limitation in the game: its inability to deliver a capped 30 frames per second with consistent frame-pacing. The truth is that alongside recent releases like Resident Evil 2 Remake, Just Cause 4 and Ace Combat 7, there's another firm divide in the quality of the experience depending on the console you play. The question is, which console is most successful at locking to it? The answer is surprising. Not only that, but the new title aims high with a peak 60fps frame-rate. But a full-blooded home console sequel? That only arrived yesterday, with Square-Enix deploying the strengths of Unreal Engine 4 to deliver a new series entry with a far wider scale and scope compared to the originals. It's been just over 13 years since Kingdom Hearts 2 debuted on PlayStation 2, before continuing its journey via a range of handheld releases. The Kingdom Hearts and Final Fantasy VII Remake director said that he has something in store for the 20th anniversary of the Disney/Square Enix crossover in 2022 and will share "some great news by then." Until that date, there will be no games or even announcements until that time.We've been waiting for this one for quite some time. Within the looming darkness shines a great light for KH fans, however. Related: Kingdom Hearts: Melody of Memory – Is It Important To The Story & 9 Other Questions Answered Let's hope this pattern doesn't continue on the PS5 and Xbox Series X. In fact, Nomura mentioned during this very same interview that Versus XIII was the reason why his foggy ideas for the Kingdom Hearts series on PS3 and Vita never materialized. ![]() Just like Nomura being distracted by Versus XIII, Final Fantasy VII Remake's development could be taking up the majority of his time as multiple parts are expected to release over this generation. This comes off as a huge surprise as Kingdom Hearts: Melody of Memory's ending left the series open-ended and will be keeping fans on the edge of their seats as to what happened to Sora. ![]()
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